Fugazi1968 opened this issue on Jun 18, 2010 · 23 posts
markschum posted Sat, 19 June 2010 at 6:28 PM
for lightwave
low res figure < 5000 polys
med 5,000 to 20,000
high <20,000
BUT I would use subdivision surfaces on all these and likely at 3:1 so thats 15, 15-60 , and >60 thousand polys after subd.
In Poser you can use displacement maps to improve low and med res figures. Its a method game designers use to get real time displays.