Sun, Dec 1, 6:44 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Object will not rotate on Y axis ?


Dave-So ( ) posted Sun, 20 June 2010 at 9:04 AM · edited Sun, 01 December 2024 at 6:42 AM

I have an object that rotates on x and z axis, but will not rotate on the y axis. This is very frustrating as I need it to rotate on the y.
what would cause this? I looked at the parameter limits, they are set at -10000 min and +10000 max.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dave-So ( ) posted Sun, 20 June 2010 at 9:26 AM

i do see it will rotate on y using direct manipulation but not the parameter dials.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



ockham ( ) posted Sun, 20 June 2010 at 9:33 AM

Look at the CR2 or PP2.  Find the Yrot section for the prop or the Body or whatever
it is you're trying to turn.  See if the line

forceLimits 1

is in that section.  If so, change it to

forceLimits 0

===============

Specifically, you're looking for a section like this:

        rotateY yRotate
            {
            name yrot
            initValue 0
            hidden 0
            forceLimits 1                   <<< ========  If this is 1 or more, make it 0.
            min -100000
            max 100000
            trackingScale 1
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            }

My python page
My ShareCG freebies


Dave-So ( ) posted Sun, 20 June 2010 at 9:40 AM

all of the limits are 0 in the pp2

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



LaurieA ( ) posted Sun, 20 June 2010 at 9:53 AM · edited Sun, 20 June 2010 at 9:55 AM

Had you turned it 90 degrees on X or Z first? It's been my experience in that case that you get gimbal lock...irritating ;o).

Laurie



seachnasaigh ( ) posted Sun, 20 June 2010 at 10:11 AM

Quote - Had you turned it 90 degrees on X or Z first? It's been my experience in that case that you get gimbal lock...irritating ;o).

Laurie

That's the same quirk that I immediately thought of;  you expressed it so eloquently.  "gimbal lock"  ^^

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


geep ( ) posted Sun, 20 June 2010 at 10:14 AM

Attached Link: Note - This Page excerpt from the Intro to Poser 8 tutorial

file_454713.jpg

*(click image to view full size)*

Have you tried using the Direct Manipulation tool?

Just a thought. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LaurieA ( ) posted Sun, 20 June 2010 at 10:16 AM

Quote - > Quote - Had you turned it 90 degrees on X or Z first? It's been my experience in that case that you get gimbal lock...irritating ;o).

Laurie

That's the same quirk that I immediately thought of;  you expressed it so eloquently.  "gimbal lock"  ^^

Hehe...that's what it's called ;o)

From Wikipedia:
" Gimbal lock is the loss of one degree of freedom that occurs when the axes of two of the three gimbals are driven into the same place and cannot compensate for rotations around one axis in three dimensional space.

The word lock is misleading: no gimbal is restrained. All three gimbals can still rotate freely about their respective axes of suspension. Nevertheless, because of the parallel orientation of two of the gimbal axes there is no axis available to accommodate rotation along one axis."

Actually, it's only older programs that do this. Most newer 3D programs use a different rotation method.

Laurie



Dave-So ( ) posted Sun, 20 June 2010 at 10:29 AM

Hi Geep ..yes, the direct manip tool works...the parameter dial does not.(see post #2).

Rotate xz prior to y .. no ..i tried y right away ...after i couldn't get it to work i loaded a couple more instances of the prop...been experimenting.

but ... i guess its a moot point consideirng direct manuipulation works, but it would be good for a learning experience why the Yrotate dial does nothing.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



geep ( ) posted Sun, 20 June 2010 at 10:53 AM · edited Sun, 20 June 2010 at 10:55 AM

Hi Dave,

Yup, it's prolly good ol' gimbal lock or ... maybe ...  one of it's close cousins. :lol:

cheers,
dr geep
;=]

P.S. When you rotate the object using the DM tool, what happens to the parameter dial readings, huh, huh, huh? :huh:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dave-So ( ) posted Sun, 20 June 2010 at 10:58 AM · edited Sun, 20 June 2010 at 11:01 AM

file_454714.jpg

the readings change to where you rotate. isn't that interesting too ? if thqat be the case, why won't it rotate to that point using the dial?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Eric Walters ( ) posted Sun, 20 June 2010 at 12:33 PM

 I Love the DMT! Daveso- NOOOOOOOO!!!! Don't introduce the VUVUZELA to Poser!!!! I can't think straight when that is blasting out of my computer's speakers!! Will we hear it buzzing in the market-or just the discussion board?? "-)



Dave-So ( ) posted Sun, 20 June 2010 at 1:08 PM

it was loaded into freestuff by Alphonso3d.
my next task is to find a suitable bomb to blow it to smithereens

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



LostinSpaceman ( ) posted Sun, 20 June 2010 at 1:39 PM

LOL! You guys are funny!


Eric Walters ( ) posted Sun, 20 June 2010 at 1:39 PM

Oh THANK you Daveso!  A giant War Hammer will also do the trick!



TrekkieGrrrl ( ) posted Sun, 20 June 2010 at 3:36 PM

 Hey.. is the thing a smartprop If so that might be why it won't rotate.

It could also be the way it's originally modeled, if the axis is different and it's brought into Poser rotated, you may have gimbal lock and not even know it, then. (I've had that problem with magic wands in the past)

And I think it's a sort of nemesis for even using a Poser Vuvuzela! Those things are cursed!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



markschum ( ) posted Sun, 20 June 2010 at 4:19 PM

I thought I posted this before :(  , select the prop and open joint editor. Look at the green center crosshairs and see if they look ok , if they dont then use the align button and see if that fixes it.

I had that trouble when I modelled something and rotated it 90 degrees in poser , could not figure out why it wont rotate properly.


Helgard ( ) posted Mon, 21 June 2010 at 12:28 PM

I have heard that the South African Vuvezela Orchestra is getting annoyed with these spontaneous outbreaks of football at all their concerts...


Your specialist military, sci-fi, historical and real world site.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.