madno2 opened this issue on Jun 24, 2010 · 39 posts
Teyon posted Thu, 24 June 2010 at 11:55 AM
I often wish Poser had a more modo like material setup. Don't get me wrong, nodes are the future of 3d (everyone's making the switch it seems), I just find things easier to navigate when stuff is laid out and labeled in a way the average user can interpret. Makes it way easier to get layered skin effects, which would probably give more folks incentive to try different methods of texturing, since setup wouldn't require a degree. Right now, you have to be a node whiz to really get a handle on what you need to do to get a good pic and it seems to take way more nodes than it should in my opinion (not that that's worth much).
I'm doing lots of research on texturing and modeling methods right now for future characters and I find that I really like the layered skin approach, where it's broken up to color, wrinkles, veins, bumps, specular and sub surface scatter. I just need more practice with it. Maybe this will be the norm in far distant versions of Poser instead of the popular method used now but you're right PJZ99, most folks don't want to bother and thus the advancement of texturing for Poser gets a little stifled.