Forum: Poser - OFFICIAL


Subject: Stephanie 4 out..DAZ

thefixer opened this issue on Jun 24, 2010 · 198 posts


3DNeo posted Fri, 25 June 2010 at 6:52 PM

Quote - Huh, while I can understand if you don't like the aesthetics of the face morphs, they are not poorly crafted.  What's this "rank novice" stuff?  Practically nobody's Poser face morphs are at all realistic anyway, by themselves.

Quote - you don't need to know Alice, actually.  the issue is how to add any blank, empty, hidden channels and a visible channel group  to any cr2.

That's the excess sanity I guess you don't need - a good CR2 editor (I use Dimension3D's) makes this stuff trivial, and it does mass search/replace and batch editing.  Trying to keep track of crap like which channel name in a limb matches with which channel on the Body is just a lot of unnecessary mental stress.  Copying channels from one file to another is a visual drag/drop operation, stuff like that.  Ralf's editor has saved me hundreds of hours of work and immense amounts of frustration, it's the single most useful tool I've used for building Poser content outside of my modeler and Poser itself.

ps: all the scrolling, god how I don't miss that

Actually, you can re-work a Daz mesh in ZB quite a bit and get some great realism. Take a look at the "Fygomatic" images to see how V4 heads can be very realistic.

What I am referring to is the actual sculpt of the mesh since it has a base on the V4. Anyone that knows how to sculpt will tell you there are many issues you have to work with when sculpting a Daz mesh. It is easy to see the flaws and how it is not a very good sculpt. The S4 morphs just are not convincing and it is clear it is not a very professional job. Since I have started to really get into ZB and sculpting if you know what to look for you can see these issues clearly and why many professionals like to make their own figures. Yes, Daz does have a LOT of content which is why many people use them, but they REALLY need to get some better talent to do these sculpts for any of their upcoming figures. Hopefully, they will start over and get a better artist to make the mesh.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.