Forum: Poser - OFFICIAL


Subject: Stephanie 4 out..DAZ

thefixer opened this issue on Jun 24, 2010 · 198 posts


3DNeo posted Sat, 26 June 2010 at 12:17 AM

Quote - > Quote - Actually, you can re-work a Daz mesh in ZB quite a bit and get some great realism. Take a look at the "Fygomatic" images to see how V4 heads can be very realistic.

Is your point that if a morph doesn't look like Meagan Fox then it's not realistic?  You're mixing up aesthetics with realism.  What specific flaws are you talking about, aside from them not being pretty enough for you?  Please note, I wouldn't use any of those face morphs at 1.0 either, but then I wouldn't be interested in using ANYBODY ELSE'S face morph at 1.0 these days.

No, you are inserting inferences into what I said, read it word for word. I was not comparing realism in the manor you stated. If you like it that's great and all that matters in the end. My point has already been made and was clear. If you are a professional artist and use programs like ZB, Modo, etc. then it is VERY clear about all the issues Daz has with the mesh. The artists that worked on these 4th generation figures just did not do a very good sculpt.

Go over to CGSociety or in the Pixologic ZB official web site and ask for them to explain it since I am sure you will get MANY replies from those that sculpt their own models. The Daz models break down, have poor verticies in areas, not as poly around the eyes as it should be,, etc. If you look at a generation 4 mesh and ZOOM in a LOT in ZB you can see these verticies and the base sculpt they did. It is NOT good and requires a lot of work. That is why any professional artist would balk at saying this is a good enough design to be a professional sculpt. Its saving grace is the sheer amount of content that Daz has for it and the fact so many choose to use them instead.

Happy rendering.

Jeff

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