odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Sun, 27 June 2010 at 4:23 PM
The new curl morphs on the toes look a bit odd to me, when the negative settings are applied. This only shows up when you see them from below, in which case the pads of the toes seem to stretch and bulge a bit at the back, near the joint. Not a big deal, and I may be mistaken about it looking odd.
The neck and head joints are actually still doing odd things when there's any Y scaling. I checked version 124, and it's doing the same things. I thought it wasn't, but I may have been confused about when I made my customizations for my characters. This can be fixed by adding some falloff zones to the rotation and scaling for the neck and head. I'm not sure whether this is anything you'd want to consider addressing at all, but I thought I'd bring it up. :unsure:
But these are small things, or outside the scope of current updates. Version 125 is looking good. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.