adinelt opened this issue on Jun 25, 2010 · 42 posts
adinelt posted Sun, 27 June 2010 at 9:45 PM
Actually, by breaking the mesh up into separate pieces around the sharp creases pretty much solved my issues. It is a bit more work in the building stage, but it works out great in Poser.
As for the high poly meshes, I reworked the Electrodata console and lowered the poly count considerably. It went from 68K polys down to 15.5K polys and yet still looks pretty much the same. It will definitely be less of a resource hog now and can use 3 consoles with less polys than just the 1.
I want to thank everyone who replied to this.
Al