MidnightCarnival opened this issue on Jun 26, 2010 · 15 posts
Warlock279 posted Sun, 27 June 2010 at 10:47 PM
Midnight, you never want to start sculpting by cranking up the resolution. You want to start at the lowest level and work it over as much as possible before moving to the next, and the same there, work it over as completely as possible, then move to the next level, rinse, wash, repeat.
Don't be afraid to "over sculpt" something at a low resolution, because you can always step back down to that level and smooth it out if its too strong but more importantly, just adding the next level of subdivision is going to smooth the mesh out and soften the details some.
You'll find if you start by jacking your resolution way up straight outta the gate, it often leads to wonky/lumpy sculpts. Its not something you have to consider in SculpTris, because of the adaptive nature of the program, but in "traditional" [wow, 2 years ago, who'd of thought there'd even be such a thing as "traditional" in terms of sculpting?!?] sculpting, you want to make the most of each level before moving on.
Ultimately, I'd like to see a mixture of the two sculpting methods, something that would allow you to use the multi-res quads only standard style sculpting as far as you can/need/want to, then switching over to an adaptive method for getting even finer details in there.
Couple helpful hot keys I wish I'd have run across earlier than I did....
CTRL+SHFT+RMB = Lets you draw a box around part of your mesh, and its hides everything outside the box. Major performance boost, however, symmetry does not carry over to the hidden parts, so you need to be careful. ALT+H reveals the hidden part of the mesh
ALT+B = Again, lets you border select a part of the mesh and hides the rest, minor performance increase, but symmetry does carry over to the hidden parts. Mainly useful for getting into hard to see places, rather than boosting performance. ALT+B reveals the hidden parts.
Also, you looked in the mirror lately, I'll bet your head is starting to stretch with all the 3d you've stuffed in there over the last month, might pop if you're not careful. Reckon you've played with more apps in the last month than I have in my entire time in 3D.
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