Marque opened this issue on Jun 25, 2010 · 81 posts
pjz99 posted Mon, 28 June 2010 at 12:23 PM
oh oops, you're not talking about eyeballs...
The reason Indirect Lighting hangs there is that it takes a lot more calculation to deal with transparent materials (eyelashes, eye surface, cornea, all stacked on top of each other). Yeah it's aggravating. You could maybe speed it up by just not using the eye surface material at all any more (it's of kind of dubious value anyway).