MidnightCarnival opened this issue on Jun 29, 2010 · 22 posts
jestmart posted Tue, 29 June 2010 at 10:47 PM
Blender is currently not able to create n-gons. An n-gon is a face with more then 4 vertices, while they can be useful when editing a models topology you never want to leave them as n-gons. A lot of rendering engines can't use n-gons, DAZ Studio and Poser both have problems with them and almost all game engines need the models to be all triangles.
I don't mean to seem rude, but from reading your other posts I feel you are relying to much on sculpting instead actually modeling. Sculpting should be used as a way to add that last bit of detail to a model.