adinelt opened this issue on Jun 25, 2010 · 42 posts
LostinSpaceman posted Tue, 29 June 2010 at 11:35 PM
Quote - As for the high poly meshes, I reworked the Electrodata console and lowered the poly count considerably. It went from 68K polys down to 15.5K polys and yet still looks pretty much the same. It will definitely be less of a resource hog now and can use 3 consoles with less polys than just the 1.
Yeah you're going to have to do a lot of trimming of Polys to keep it Poser friendly. Even at 15.5k polys, those are going to add up with all the rest of the interior details. Don't forget textures for meshes will be vying for memory space as well.