Forum: 3D Modeling


Subject: Blender / Metaseq Knife / Edge Tool Help Needed

MidnightCarnival opened this issue on Jun 29, 2010 · 22 posts


MidnightCarnival posted Wed, 30 June 2010 at 4:21 AM

 Jestmart, I full-heartedly agree. Basically, at this point I'm only making models and painting them to copy /paste a screen print of them in Gimp or direct render just to show to friends and people on the web but ultimately I'd much rather be using polygonal modeling moreso than programs like Sculptris for the simple fact that I learn more that way.

When it comes down to it Sculptris accomplishes everything I'm trying to do production-wise but definitely not education-wise.

This is why I've recently taken on Blender to learn the more painstaking yet quality way of doing things.

Thanks for the def of n-gon, I was wondering what this was and not realizing that was what I was attempting. I got the n-gon idea from some of the older head modeling tuts out there where the artists took a cube and cut in only the edges that they needed and then scaled and translated them to pull out the shapes.

Is there a good Blender head tut that shows another way of head modeling without n-gons?