MidnightCarnival opened this issue on Jun 29, 2010 · 22 posts
MidnightCarnival posted Wed, 30 June 2010 at 4:36 AM
Actually this n-gon information has helped me a lot because not only has it save me from a wild goose chase around forums but also explains why some of my Mod Tools models deform the second they get into Sculptris (Mod Tools can handle n-gons, assumedly for those with intention of just presenting a render from within Mod Tools itself).