Forum: Poser - OFFICIAL


Subject: Problem with importing OBJ model into Poser

adinelt opened this issue on Jun 25, 2010 · 42 posts


adinelt posted Wed, 30 June 2010 at 1:34 PM

Actually, C4D doesn't have it either.  The reason I am asking is that another software package I use (Animation:Master) does have it.  It is extremely handy as things can really start to slow down when you get over 10,000 patches.  A:M is a spline/patch modelling package.  And A:M is a fairly low priced package at just under $400 for a CD version or around $70-80 a year for a subscription version.

I can see using lower poly counts on some things, but on a multi-curved surface like the J2 hull, the lower poly count ended up in a segmented looking render.  In C4D you can adjust the phong shading which helped the surface, but along edges the segmentation was noticeable.

I suppose for outside shots of the J2, I can use a very simple extrement low poly interior with very detailed textures (rendered from the actual props).  When working on the inside shots, you wouldn't even need the exterior hull unless you were doing a walk from inside to outside in 1 continuous shot.

Anyone have any idea around homw many polys that Poser starts to get slow?  I am assuming this is a 32 bit so it woudn't matter how much RAM I was using with my 64 bit Windows OS.

Al