Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Fri, 02 July 2010 at 6:52 AM

Quote -
The neck and head joints are actually still doing odd things when there's any Y scaling.  I checked version 124, and it's doing the same things.  I thought it wasn't, but I may have been confused about when I made my customizations for my characters.  This can be fixed by adding some falloff zones to the rotation and scaling for the neck and head.  I'm not sure whether this is anything you'd want to consider addressing at all, but I thought I'd bring it up.  :unsure:

If you have a fix, can you show me how? I tried and failed. The same thing happens with all the limbs when they're scaled and posed, and it's quite frustrating indeed, since I think that scaling is the key to true variability in a figure. It seems to work in V4 and friends, so I'm assuming something's wrong with Antonia's CR2, but I have no idea what it could be. If I could fix this, that would make me very happy.

-- I'm not mad at you, just Westphalian.