odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Fri, 02 July 2010 at 1:30 PM
I've uploaded three different JP insertion poses which I've been using, to the Developer's Site, as neck_JP_injections.zip. I should have an additional pose later today, but I'll have to do some processing first.
The first of these poses is ripped directly from the Batgirl character I uploaded and seems to work tolerably well with Antonia 124. The others are my efforts to work with version 125, before I realized that the changes were (perhaps inevitably) going to be in conflict with the new JCMs. The one I'll have later is just a more recent effort for 125, which has the same problems with making the head bend look worse, due to the JCM incompatibility.
I really suspect that this is an area where we're struggling with the inherent problems of Poser's joint system. Poser's scaling is even more rubbish than its joints. :lol: I doubt any workaround we can some up with, on a user level, can compensate for the bad joint system in all cases. Possibly SCMs (Scale-Controlled Morphs) in addition to JCMs could help. But there will be the problem with the morphs being linear and the joints not being linear. (I keep saying it: the true solution to Poser joints is still actual vertex-mapping with transferable skeletons. This would enable greater subtlety and more user-control in the joints themselves, before any fixes are applied, and would ultimately be easier to set up. Think of how much easier conforming clothes could be! Sigh.)
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.