This is a car that I downloaded from the internet. It was all one big object file. I tried to use uvmapper to create materials so that I could them create texture maps for different part of the car. But the car is at such an angle that, it seems impossible to break it up so that I could map its different parts (not uvmappers fault and there is probably a way but I am just learning uvmapper). So I used to grouping tool in poser to create the materials for the front and back windshields. Anyone know how to do this in uvmapper that would be my prefered choice (see attached example)?