EnglishBob opened this issue on Jul 06, 2010 · 21 posts
EnglishBob posted Tue, 06 July 2010 at 5:15 AM
Now, in the other actor channels, we find code like this:
actor head<br></br>
{<br></br>
channels<br></br>
{<br></br>
rotateY yrot<br></br>
{<br></br>
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCtwistHead<br></br>
deltaAddDelta 10<br></br>
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCtwistACNH<br></br>
deltaAddDelta 10<br></br>
}
rotateZ zrot
{
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCsideHead<br></br>
deltaAddDelta 10<br></br>
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCsideACNH<br></br>
deltaAddDelta 10<br></br>
}<br></br>
rotateX xrot<br></br>
{<br></br>
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCbendHead<br></br>
deltaAddDelta 10<br></br>
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCbendACNH<br></br>
deltaAddDelta 10<br></br>
}<br></br>
}
}
}
Each rotation channel has two valueOpDeltaAdd sections, which students of ERC will recognise as the "receivers" for the dials that were added to the body section.
valueOpDeltaAdd<br></br>
Figure<br></br>
BODY<br></br>
ERCbendHead<br></br>
deltaAddDelta 10
ERCbendHead
in this example tells Poser that this channel is to be remote controlled by the dial which bears that name. I've set deltaAddDelta
to 10 in this pose to give the dials a reasonably fast response. If I (or you) wanted, you could set different values in each actor's channels to give a different response - and they don't have to be the same values in every actor, either.