odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Sat, 10 July 2010 at 1:21 PM
Quote - General remark: at this point, I tend to favour solutions that do not change the center for an actor, because that would very likely mean that I'd have to re-sculpt the JCMs for that bend. If I just change the falloff zones, inclusion/exclusion angles or even bulges, all I have to do is re-load them.
I like to call this my strategic pre-launch laziness.
Avoiding backtracking at this stage is certainly desirable, I would think. I wouldn't call it "laziness", myself. What with "lazy" being kind of a "kick me" term, and all. :lol:
I'm glad the foot handling can be easily corrected! :woot:
Looking at the foot has made me wonder: why does the Twist parameter point on Z, and not Y? I've seen this in other figures, too, and it's always baffled me a bit, given what the twist deformer actually does. Does this rotation axis ordering for feet have something to do with the Walk Designer?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.