datastorm opened this issue on Aug 03, 2001 ยท 11 posts
Jaager posted Sat, 04 August 2001 at 7:51 AM
I was going to comment on this before, but tech support at MindSpring finally came on my land line. The key to mapping this is to use : assign to material. You can map in multiple ways - select a single facet if ncessary - drag them all into a pile and assign a material or assign facet by facet. Select this material and 'hide' = '[' . Subtract different parts out one by one and give them different names and hide. Bring everything back, and hide everything but one material - remap it and see if you got it all. Box mapping is very useful in spreading things out for you. You can put each material on a separate layer - if you don't mind the time to apply all the maps (or you can type a MAT-PZ2 directly.) You can at least do an efficient lay out. One other thing to remember - if you have parts that are identical - such as the tires - you can stack all four on top of each other to save space. I would probably separate the sides of the tires as one material and the tread as another. map one planar and the other cyl. The hubs separately also. If you overlap the doors or flip the left half of the hood or trunk and stack it on the right, you cannot do logos. The same for the windshield and rear window. But any bilaterally symm part - half can be selected flipped horizonatal or vertical and stacked on the opposite side. Lights - excellent for this - if there is no graphic or you don't mind a graphic that can only be read in a mirror on one side. You have many more mapping possibilities than first appears. Just take your time and be willing to do a lot of editing and material reassignment and remapping. This is the place to do it right. If you have a poor texture - sometimes you get a render if it is well laid out - or just color it in Poser. But a poor map is difficult for someone with excellent talent to get right. This help you any?