Forum: Poser - OFFICIAL


Subject: Realism Tip - Use the Ambient_Occlusion node

bagginsbill opened this issue on Oct 25, 2007 · 273 posts


hborre posted Sat, 10 July 2010 at 9:58 PM

Depth shadow mapping is resource intensive, a huge memory hog.  You are better off just using raytracing and a low shadow bias on your primary light.  I never had to push any mapping resolution using that combination.