Apple_UK opened this issue on Jul 10, 2010 · 8 posts
pjz99 posted Sat, 10 July 2010 at 11:20 PM
It's usually one of two things: the vertex order is somehow being changed on export/import, or the scale is not exported/imported with enough precision. In your case it sounds like scale problem. The usual workaround is to export from Poser (or better, don't export at all, work with a copy of the base OBJ) -> scale it up 1000 times -> import to sculpting app -> "do stuff" -> export from sculpting app -> scale down 1000 times -> import to Poser.