Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Mon, 12 July 2010 at 9:38 AM Online Now!

Cage, I checked both problems you mentioned regarding the thigh JPs, and it turns out that both are caused by inaccurately positioned falloff spheres.

Solving the twist problem was completely trivial. All I had to do was rotate the inclusion sphere a little bit. The "negative spread" one could be trickier, but I'll see. Since there's a JCM on that channel, I need to change the JPs, then reload the morph and see what the result looks like with the thigh is move inward. The thing is, the JCM was made for rotating the thigh outward, but happened to work reasonably well in the other direction, too. But it's not perfect, so the "fix" I have in mind may just end up making trouble somewhere else. I'm debating now whether I should just add another JCM instead for the inward motion and leave the falloff zones as they are. That would allow me more control and might actually end up being less work.

With all these little glitches that turned up, I should probably go and do a systematic check of the falloff zones before Antonia-126. It's easy to assume that the JPs are all fine when the bends look good in normal situations, but in many of the cases that you guys brought up, it was actually very easy to spot the problem once I looked at the spheres in wireframe.

I think for finding all these bugs, Cage and lesbentley should get some kind of special prize, along with phantom3D, SaintFox and bagginsbill. I don't know what it could be, though.

-- I'm not mad at you, just Westphalian.