> Quote - Iam not good at math, from what I know, 3dsmax is **not** a precision modeling program so you will never get a perfect number match, also if you are modeling something for poser let us use a door for example, you import v3 at 1000 for ref. make your door if you export the door at .001 and import to poser you wont see it unless you check in poser ,centre object and place in foor, if you want it to be in the same spot you modeled it in max lets say behind v3, this is what you have to do
>
> 1 center the gizmo at xyz "0" not the door
> 2 scale the door to 0.1
> 3 export the door at 1.0
> in this way you can model things like tables chairs, an earing ect. and the will line up in poser the
> way they did in max
> does this make sense ?
If it's not a precision modeling program, how does one create something as shown in the image above? (.3ds model from 3D Max)
:blink:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019