DreamlandModels opened this issue on Jul 13, 2010 ยท 185 posts
ptrope posted Tue, 13 July 2010 at 4:44 PM
Depending on how complicated your model is, and keeping in mind that I work in Lightwave rather than any of the other products, can you select groups or materials for the areas that need to retain sharp corners, and simply unweld or split those vertices only? You might even be able to get what you need by opening the model in UVMapper and splitting the vertices there. It adds to the vertex count, not the poly count.