DreamlandModels opened this issue on Jul 13, 2010 ยท 185 posts
bagginsbill posted Tue, 13 July 2010 at 7:24 PM
Quote - I'm sorry, is a quad not defined by it's edges?? That's an honest question, btw ;o).
Laurie
Yes. Please, just stop and answer your own question. How many edges does a quad have - four. How many edges are in each face of my obj file - four. There are no n-gons.
Just because some vertices are shared or not shared changes NOTHING with regard to the number of edges.
The prop has 14 polygons, every one connecting four vertices. If they were completely unwelded, there would be 56 vertices. But where any two vertices are the same value they can be welded, and nothing changes with regard to edge count.
I welded all the vertices as much as possible. Thus there are still 14 quads, but only 22 vertices.
I really don't appreciate all the drama. I never said anything other than every polygon is a quad - that's no trick.
If you build a prop out of Poser one-sided squares such that the vertices line up, and you export (or import) with the weld identical vertices option, you'll get the same thing.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)