pjz99 opened this issue on Jul 14, 2010 · 163 posts
ice-boy posted Thu, 15 July 2010 at 2:53 AM
Quote - Nah if it's a million nodes I'm not too interested, I'd rather keep it simple and just get it in the ballpark. I don't use GC and today is not the day to start.
Yes that model has a proper UVmap, attached.
this is a mistake IMO he he ;)
BB likes procedural bump and texture. it can help us a lot of times.
but if we dont want it we just delete all the nodes and use a color image and a color bump.we left in all the other nodes that are there for how the diffuse and specular acts.
i like procedurals for some simple materials. but when you have a boot you need to use a lot of control maps. dirt,grim. and for specular we also need some control maps.
so Pjz never ignore BB's materials with a lot of nodes. because they react to lighiting like real materials. for color and bump you can still use real rextures.