pjz99 opened this issue on Jul 14, 2010 · 163 posts
bagginsbill posted Fri, 16 July 2010 at 4:23 PM
The weekend is about to start, and I am about to travel home to it. Which means I may not Poserize much.
So - I created a leather page on my site.
http://sites.google.com/site/bagginsbill/free-stuff/leather
For now, this holds my work-in-progress shaders in a zip file. Feel free to try them out, discuss with each other what the parameters do, etc.
Future readers will find that page has the final shaders in it, and there may be some differences from what is discussed at this moment.
I added one that has no built-in procedural bump - use it with bump maps that you may have already.
There is a Color Map in it - note that this is multiplied with the PM:Diffuse Color, as a tinting device, which in most of the shaders defaults to black. Change that to white to use a Color Map as is.
The "cracks" one is messed up - I'll fix it. But check out the reptile.
I'm not going to supply a bunch of pre-built colors at the moment. Go in and set up new colors - share the RGB values if you find particularly good ones, please.
Of course you can play and adjust the pattern settings, but for each fundamental pattern type I supplied a shader. Some of them are just variations of "Leather", while "Reptile" is actually a different shader. Note that Patent leather is just a variation of the main leather.
I removed some of the links between the master PM:Shine and the bump and a couple other things. They were counterintuitive if you were not aware of it doing that. In particular, choosing max shine eliminated all bump. While convenient for making patent leather, not really necessary - it's easy enough to let you control the bump and set it to 0 if you want to.
See you later.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)