xpdev opened this issue on Jul 16, 2010 · 14 posts
hborre posted Sat, 17 July 2010 at 4:52 PM
For your particular query, ignore all the other connects in the image and look down the PoserSurface to where Displacement is encircled. Look to the right of that plug and you will notice a wire connection attached to a set of nodes. In this instance, we have a grayscale Displacement Map connected to a Displacement Bias, in turn, connected to Displacement of the PoserSurface. This is not always the arrangement, displacement maps are usually darker and not connected to bias nodes, but I am just illustrating a point.
By increasing the increment values on the PoserSurface Displacement dial, you can add varying degree of mesh displacements to your texture to enhance its appearance.