Dave-So opened this issue on Jun 07, 2010 · 277 posts
bagginsbill posted Sun, 18 July 2010 at 9:46 AM
Quote - Im implying that if you have an Env. sphere at a scale around the 5000-7000 mark, camera positioning is restricted due to the small size of the env. sphere. this is handy for accurate reflections with some spheremaps. I thought this was what stewman meant
I still don't understand what you're saying. 5000-7000? Do you mean percent of original scale? That depends on the object size you're starting with.
My Environment Sphere at 100% is 1500 feet in diameter. Stewman said "I love BB's environment sphere and I used it all the time, but it requires too small a camera focal length for some renders." He didn't say what problem he's solving with the smaller focal length. Most people are referring to pixellation when they complain of focal-length related problems with an environment sphere. They're usually not referring to perspective or ability to move around.
What is needed for high-res high-focal length images rendered inside a sphere is a high-res equirectangular image - something like 20K by 10K.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)