SamTherapy opened this issue on Jul 08, 2010 ยท 79 posts
Helgard posted Sun, 18 July 2010 at 3:30 PM
OK, I have an idea, but before I do it, just tell me if it is stupid or not.
The problem with tendering the quirectangular map in Vue is that you have to render a massive image to get the detail you need for a narrow field of vision in Poser.
But, most of the time, you need the main skydome for the reflections and the light, and you just need a narrow section for the actual background.
So, in Vue, when i render a panorama, I can tell it the degrees to render. So if I tell it to render from 0 to 45 degrees, I am only rendering one eighth of the image.
So the idea is something like this. Render a equirectangular image for the skydome at say a size of say 1600 x 800, to give you the reflections, etc. Then render a 45 degree section at something like 1000x4000. Then in a modeller clone a section of the environement dome (a one eighth slice) and load that just inside the dome, and apply the large texture map to that section. Use this as the background for the render.
This should give you a highly detailed 45 degree background for the image, but also correct reflections, etc, for the rest of the image.
Stupid idea? Any other way to increase the resolution without having to use a map of 8000 x4000?
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