odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Sun, 18 July 2010 at 8:48 PM
Quote - At any rate, since I'll be working on the face quite intensively between Version 0.9.126 and the official Version 1.0, I cannot really recommend submitting any retail character sets just yet.
Risky, how? :scared: Will the base shape be changing, or even the actual head geometry?
(If the head's base shape is to change, there does seem to be a slight problem with ridges showing up above and below the lips. If the vertex count or order changes and the shape changes, can a head with the old shape and the new vertex structure be released, to aid in morph transfer?)
(I'm getting ahead of things, right? :unsure:)
I'm really glad to hear about all of the improvements to the joints. Antonia's joints are the best I've seen, but I'm eager to see how they can be better. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.