imax24 opened this issue on Jul 19, 2010 ยท 29 posts
lesbentley posted Mon, 19 July 2010 at 7:52 PM
The advice from pjz99 is the way to go... if you can find an app to edit the cr2 on a Mac (you could use a text editor, but that could be very tedious indeed). > Quote - I believe I broke the functionality by spawning a custom FBM in the clothing.
No, that would not break the super-conforming. First you need to understand the trick that makes super-conforming work. That trick is simply to leave the figure numbers out of the slaving code. So instead of looking like this
valueOpDeltaAdd
Figure <span style="color:rgb(255,0,0);">1</span>
chest<span style="color:rgb(255,0,0);">:1</span>
Morph
deltaAddDelta 1.000000
the slaving code in a super-conformer will look like this valueOpDeltaAdd Figure chest Morph deltaAddDelta 1.000000
There are two ways the super-conforming can get broken. When you load a super-conformer, Poser inserts the figure number from character that was selected at the time the conformer was loaded. So (strange as it may sound) the super-conforming ability is broken the instant you load the conformer. This does not matter so long as the conformer remains conformed to the character. If you now save the conformer to disk it will contain the figure number in the slaving code, so it will no longer function correctly as a super-conformer the next time you come to load it as a separate item. If the conformer is saved in the absence to a character figure, the result is even worse and slaving will be entirely stripped out of the conformer.
If you save the conformer as single figure, whilst it is still conformed, you can edit the figure number out of the slaving code using a text editor. This could still be a bit of work if there are many blocks of slaving code to edit, but probably not as much work as trying to add the whole morph channels via a text editor. Your editors Search & Replace function can help you here.