AnyMatter opened this issue on Jul 23, 2010 ยท 9 posts
lesbentley posted Fri, 23 July 2010 at 9:56 AM
A MOR pose is just the dial settings for targetGeom (morph) channels. If you save a pose in Poser using the "Include morph channels in pose set" option, then strip out the rotation and translation channels, you have a MORE pose.
A Delta Injection pose is in essence just 'targetGeom' channels packaged as a pz2. It can be made in much the same way as a MAT pose, by copying targetGeom (morph) channels into a pz2 template. Here is a template for the head, neck, and BODY:
{
version
{
number 3
}
actor BODY
{
channels
{
# <span style="color:rgb(0,255,0);">valueParm</span> channels go above this line.
}
}
actor neck
{
channels
{
# <span style="color:rgb(255,0,0);">targetGeom</span> channels go above this line.
}
}
actor head
{
channels
{
# <span style="color:rgb(255,0,0);">targetGeom</span> channels go above this line.
}
}
}
if the morphs are part of an FBM, you will need to do a couple of extra steps. Copy the corresponding 'valueParm' channels from the BODY actor, and remove the figure numbers from the slaving code. There are some utilities that can help you make delta injection files. svdl's "SpawnCharacterP6 update" py script is easy to use, and I highly recommend it, but it only works on figures that use DAZ style PBMCC_## channels. "Pozers Little Helper" (PLH) will work on any figure but has a steeper learning curve.