Pret-a-3D opened this issue on Jul 22, 2010 · 39 posts
templargfx posted Fri, 23 July 2010 at 10:43 PM
Is this plugin focused more towards the new enthusiast rather than than the hardcore realist? If I was to purchase this plugin, I would want to first see how this renderer can improve an image like the attached, which already looks extremely realistic for a pure render. While this has been rendered in poser, I know from first hand experience you can get the same results in D|S (I just prefer poser, im used to it)
again I wasnt trying to be rude or put your plugin down, if the improvement in realism over the standard renderer is substantial I will be buying, because like others said, D|S can be used as a gateway from poser to this. But for me personally, it would need to be quite an improvement
Quote - > Quote - is it just me, or is the two images in the OP not the same scene, the first image has highlights coming from the left and behind the car, while the second image has the light coming from the right and infront of the car.
Also, the materials havent been configured in the non-reality render. which IMO gives a far too unrealistic before-and-after comparison.
you should have 1 render in Reality, then another render in Studio, but the studio render should be configured to attempt to copy the quality/realism of the Reality render. If your renderer is that good, the differences will stand out (prehaps more so) without having to resort to innacurate with/without shots
The DS Render is exactly what you would get without doing any adjustments to the surfaces which is how alot of us start off in DS. The point of comparing these two was to show that that was as far as I need to go in DS for this scene. All material adjustment for the Lux render was done via Reality. I have thought of doing a pwSurface2 version as it is my forte for DS renders and the default DS shader cannot touch pwSurface2 in quality so I didn't even attempt to try and make it mimic LuxRender. The light is in the same place on both though I dont fully understand how LuxRender does sunlight compared to what I am use to in DS for lighting. However I do know that the car was sitting almost in front of the lower garage door in the Backstreets. As a result it has a tall building to the right side of the pic which is shadowed cause of the sun and there is quite a bit of room and a lot of open space between the building off to the left of the car which means there is alot of sky to reflect in the car body and glass. Also lets not forget that DS does not do IDL by default so it really throws things off in the DS image.
TemplarGFX
3D Hobbyist since 1996
I use poser native units