TrekkieGrrrl opened this issue on Jul 25, 2010 · 16 posts
bagginsbill posted Sun, 25 July 2010 at 2:18 PM
This may seem tricky, but it really isn't.
The math function Max is very simple. Given the two values, whichever is larger will be used.
Value_1 is my cloth value. Value_2 is my button value. I must connect each to the appropriate mask, in order for that value to have no effect. When a mask says 0, then that value is 0. When a mask says 1, then that value is whatever you typed in - because the node is multiplied with the value. When the node is 1, then the effective value is the typed-in value. When the node is 0, the effective value of that input is 0. This is a simple consequence of multiplication with 0 or 1.
So the first one is connected to Specular_Value. For the cloth, I want .1. For the button, I want 1. Of course you may choose other values as needed.
The second one is connected to the Highlight_Size. For the cloth I want .3 - a broad highlight. For the button I want .02 - a very tight, shiny highlight.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)