TrekkieGrrrl opened this issue on Jul 25, 2010 · 16 posts
TrekkieGrrrl posted Sun, 25 July 2010 at 3:09 PM
This is absolutely awesome! thanks for taking the time to spell it out so that even people like me, whose mind goes perfectly blank at the mere mentioning of math, can follow and actually understand WHY it does what it does :)
And I did do something right from the start L I did set the GC to 1 on the displacement- and transparency map L
If I understand it right, anything that isn't an actual texture map (in other words, bump-, displacement-, specularity- and transmaps should always be set to GC = 1, right?
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