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EcoSystem 4: dramatically reduced flickering, optimized rendering and memory management for Dynamic EcoSystems, and more...
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Relighting: to instantly adjust the lighting of the scene after the render completes, lights can be turned on and off, colors can be changed, all in real-time!
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HDR Multi-Pass Rendering,
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HyperBlob Technology: convert HyperTextured MetaBlobs to polygon objects with user defined LOD - ideal for the creation of extremely rich and detailed rock formations,
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Improved Terrain Editor: new Decal and Smear brushes, automatic Terrain Retopology, Sculpting and Painting masks, Terrain Canvas extension, Contextual brushes, custom terrain brushes...
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Custom Interfaces: Create simplified high-level controls and access these controls directly from the material editor, the terrain editor or the object editors!
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Interactive Network Rendering,
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Auto Saving and Scene Snapshots: this unique and innovative technology automatically saves the scenes in the background, while working, without slowing the user down in his flow!
- And much more (Rocky Mountains fractals, Inverse Kinematics, Cloud Radiosity, Real-World units, Catmull-Clark subdivision, improved texture management, native Cocoa, new interface design, ...)
The entire Vue 9 product line, including products for 3D Artists, and products for 3D Enthusiasts, is scheduled for release Q4 2010.
ooooooooooooooh!?
- that's sounds like Maxwell's "Multilight" ability, where you can render then AFTER render, change strength of lights, which is absolutely awesome by the way.
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to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!