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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: New Reality (lux render) Plugin over at Daz...time for Poser Plugin Update?


markschum ( ) posted Tue, 27 July 2010 at 6:14 PM

The luxrender file spec is HERE  on the Luxrender wiki


lmckenzie ( ) posted Tue, 27 July 2010 at 6:48 PM

BB Sometimes a cigar is just a cigar as they say, so light up a Cuban and get coding - my ass will take care of itself :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


templargfx ( ) posted Tue, 27 July 2010 at 7:05 PM

I'd love this as something to fool around with, but to be honest, it wouldnt replace firefly. I like trying to make firefly look realistc, thats half the fun.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


bagginsbill ( ) posted Tue, 27 July 2010 at 8:11 PM · edited Tue, 27 July 2010 at 8:12 PM

Quote - BB Sometimes a cigar is just a cigar as they say, so light up a Cuban and get coding - my ass will take care of itself :-)

grin

Well much as I'd like to, I'm so overwhelmed with work I can't at the moment.

Also, LuxRender crashes immediately on my new laptop. I don't even get to see the window, let alone render. It's a plain vanilla brand new Dell with no reason why it can't open a window. It's got nothing on it.


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Khai-J-Bach ( ) posted Tue, 27 July 2010 at 8:40 PM · edited Tue, 27 July 2010 at 8:43 PM

0.7 release?

try this I found on the forum

"try running luxrender.exe from cmd (Start->Run->cmd.exe) using the -noopengl parameter (i.e luxrender.exe --noopengl)."

if that fixes it, it's a OGL problem they are aware of.



wolf359 ( ) posted Tue, 27 July 2010 at 8:43 PM

Much anger I sense, in this thread



My website

YouTube Channel



Photopium ( ) posted Tue, 27 July 2010 at 8:49 PM

does anyone suspect that this LuxRender is a little bit too good for poser content?  It seems to me that the more real the lighting the more glaring it is that Poser Humans are not up to snuff.


LaurieA ( ) posted Tue, 27 July 2010 at 8:51 PM

Quote - does anyone suspect that this LuxRender is a little bit too good for poser content?  It seems to me that the more real the lighting the more glaring it is that Poser Humans are not up to snuff.

I had thought of that actually...lol.

Laurie



markschum ( ) posted Tue, 27 July 2010 at 9:25 PM

If you have an athlon processor , try the sse version download.


kawecki ( ) posted Tue, 27 July 2010 at 9:28 PM

Quote - The luxrender file spec is HERE  on the Luxrender wiki

Thank you

Stupidity also evolves!


bagginsbill ( ) posted Tue, 27 July 2010 at 10:45 PM

Quote - "try running luxrender.exe from cmd (Start->Run->cmd.exe) using the -noopengl parameter (i.e luxrender.exe --noopengl)."

if that fixes it, it's a OGL problem they are aware of.

That worked - thanks.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Miss Nancy ( ) posted Tue, 27 July 2010 at 11:30 PM

Quote - Let me know if you need any help. I should have a skeleton for an exporter script somewhere.

stefan, would this script be applicable to the poser7-to-cs3e exporter script beta?
I found it works well with mac poser8 objects having texture maps and exporting them to mac CS4e,
but I am hoping that it might be applied to poser objects with procedurals, e.g. converting them to
jpg or png, as done in carrara obj file export.

p.s. early indications are that there may be some difficulties with the beta, in re: windows poser 7
and windows CS3e.



ice-boy ( ) posted Wed, 28 July 2010 at 3:31 AM

so why doesnt luxrender support OBJ files? 


odf ( ) posted Wed, 28 July 2010 at 6:04 AM

Quote - so why doesnt luxrender support OBJ files? 

Why does it matter? Reading an OBJ file and converting it into whatever is needed is child's play.

-- I'm not mad at you, just Westphalian.


wolf359 ( ) posted Wed, 28 July 2010 at 7:05 AM

Quote - > Quote - does anyone suspect that this LuxRender is a little bit too good for poser content?  It seems to me that the more real the lighting the more glaring it is that Poser Humans are not up to snuff.

I had thought of that actually...lol.

Laurie

Hi as a Vray For C4D User I share this opinion
Most poser Figure meshes /textures Look Like utter Crap in hi end Physicaly Correct render Engines.
Every flaw is made clear to you.

I hear repeated Demands to see more Character Renders
from people in the DAZ thread about this new plugin.
 IMHO if all you ever do Are "portriat Shots of figures with alot of skin in a largely empty universe
then you dont need a physically correct render engine
stick with Firefly or 3D Delight.

Cheers



My website

YouTube Channel



adp001 ( ) posted Wed, 28 July 2010 at 7:47 AM

 A python module (API for LuxRender) can be found here:  http://www.luxrender.net/static/pylux/




lmckenzie ( ) posted Wed, 28 July 2010 at 8:26 AM

Upon further reflection, I realize that my remark was inappropriate and uncalled for. I apologize to BagginsBill and anyone else who may have been offended. I cannot advocate civility here withouh holding myself to the same standard.

Wolf, you're probably right. Good SSS and vaseline on the lens are likely more appropriate than MLT :-) 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


colorcurvature ( ) posted Wed, 28 July 2010 at 8:49 AM

Now where is this thread going to?  We make a plugin for poser or not? Or first we wait for the Reality maker to prove that Lux is good for characters?


LaurieA ( ) posted Wed, 28 July 2010 at 9:26 AM · edited Wed, 28 July 2010 at 9:30 AM

Quote - IMHO if all you ever do Are "portriat Shots of figures with alot of skin in a largely empty universe
then you dont need a physically correct render engine
stick with Firefly or 3D Delight.

Cheers

I actually don't use characters in my images all that much anymore....it's either full scenes or something architectural. I hate the version 4's, so I normally just skip the people ;o). I believe you about all the flaws in the Poser characters showing though. However, me being me, I'd still want an exporter for Lux...lol.

Laurie



ima70 ( ) posted Wed, 28 July 2010 at 10:11 AM · edited Wed, 28 July 2010 at 10:17 AM

Quote - > Quote - IMHO if all you ever do Are "portriat Shots of figures with alot of skin in a largely empty universe

then you dont need a physically correct render engine
stick with Firefly or 3D Delight.

Cheers

I actually don't use characters in my images all that much anymore....it's either full scenes or something architectural. I hate the version 4's, so I normally just skip the people ;o). I believe you about all the flaws in the Poser characters showing though. However, me being me, I'd still want an exporter for Lux...lol.

Laurie

A respectul question for you Laurie: why are you using Poser for that then, if ther are way better aps for that purpose, like Blender where you already have an interface for Luxrender.

By no way I'm saying that I don't like a poser Exporter or Interface for Luxrender, actually I'd like one, and for Yafray way better, (For Povray we have Poseray that works wonderful, I've being playing with the materials and it's great)

Just being curious :-)


LaurieA ( ) posted Wed, 28 July 2010 at 10:15 AM · edited Wed, 28 July 2010 at 10:19 AM

Oh,  I despise Blender. That might be why I won't use it...lol. If I had a schematic in front of me so that I could find everything, it might be different, but Blender takes years to learn and I frankly don't want to make that much of an investment in time in it. What I'd like to see is something almost exactly along the lines of the Reality plugin for DS, except for Poser. I'd been giving it some thought, even before the Reality plugin was announced (for Kerkythea), but I just never got around to asking anyone if it could be done. If the stuff goes directly out of Poser, it's a smoother transition for everyone rather than having to hop from program to program to program (some of which any given person might not even be familiar with).

Laurie



ima70 ( ) posted Wed, 28 July 2010 at 10:23 AM

LOL (despise!), there are interface for Maya, 3Ds Max, Cinema 4D, and XSI,  as well anyway the new version deserve an oportunity for not being despised ;-) any more like many are doing :-)


bagginsbill ( ) posted Wed, 28 July 2010 at 10:26 AM

Quote - Upon further reflection, I realize that my remark was inappropriate and uncalled for. I apologize to BagginsBill and anyone else who may have been offended. I cannot advocate civility here withouh holding myself to the same standard.

Thank you.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ima70 ( ) posted Wed, 28 July 2010 at 10:28 AM

And it won't take years to learn, my God, you won't produce a movie, LOL I learned what I needed to do morphs just in an hour, to model and shading in 2 days, just lose your prejudices ;-)


LaurieA ( ) posted Wed, 28 July 2010 at 10:38 AM · edited Wed, 28 July 2010 at 10:41 AM

Quote - And it won't take years to learn, my God, you won't produce a movie, LOL I learned what I needed to do morphs just in an hour, to model and shading in 2 days, just lose your prejudices ;-)

They aren't prejudices...lol. I've tried Blender. More than once over the years. It's for-real hatred...lmao. Not that I don't admire those that can conquer it. I'm just not one of 'em.

Also, I don't own C4D, Max, Softimage, etc. Much too rich for my blood ;o).

Laurie



ima70 ( ) posted Wed, 28 July 2010 at 10:51 AM · edited Wed, 28 July 2010 at 10:59 AM

Quote -
Also, I don't own C4D, Max, Softimage, etc. Much too rich for my blood ;o).

Laurie

Same here, so I started with Wings 3D, then moved to Blender, when I tested this last version I wondered if in the future I'll be paying for it :-S the node system for materials textures and compositing is wonderful, I dream the magic a guy like BagginsBill would do with those tool

Try Poser and  Poseray with Povray, great qualitie renders, and very easy to use


Khai-J-Bach ( ) posted Wed, 28 July 2010 at 11:00 AM

Ima70. do you know the point of this is to make a smooth move from poser to Luxrender with minimal need for extra programs to complicate this?



LaurieA ( ) posted Wed, 28 July 2010 at 11:00 AM · edited Wed, 28 July 2010 at 11:02 AM

Laurie said:
*" If the stuff goes directly out of Poser, it's a smoother transition for everyone rather than having to hop from program to program to program (some of which any given person might not even be familiar with)."

I'm not familar with Poseray or or Povray either...lol. Smoooooooth transition - Poser to Lux ;o). No hopping around...lol.
**
**It's been my experience that the more programs something goes thru, the higher probability there is that something is gonna get hosed. But that's just me ;o).

Laurie



kobaltkween ( ) posted Wed, 28 July 2010 at 11:13 AM

has anyone actually seen a human render out of Luxrender?  i've only seen animals, and they weren't so good.  the shading models listed include car paint, but the translucent one seems to be for thin stuff and is only matte.  there's a toon skin in the library that seems to have both some SSS and specular happening, but the snail in promo pic is remarkably and unrealistically dry. 

not that it wouildn't be awesome to have Luxrender support (i've been watching it since it was first announced in the Indigo forums), but i think it's worth noting that it seems to be optimized for exactly the opposite of the type of renders we do in this community.



bagginsbill ( ) posted Wed, 28 July 2010 at 11:21 AM

Preta has a V4 image on his website. It looks like plastic. I'm not sure why. LR doesn't have SSS yet, but you don't need SSS to avoid a plastic look.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA ( ) posted Wed, 28 July 2010 at 11:45 AM · edited Wed, 28 July 2010 at 11:49 AM

I guess we can keep finding reasons not to try it all day long... I expected that I guess.

Here's what I think (some of you can stop cringing...lol): There should be exporters to all different renderers already. Other plugins. Other scripts that I'm sure have been thought of but just never worked on. If I could program I'd be right in there, doing just that. BB has been working hard and trying. But he's one of very, very few. I can list the names on probably one hand.

Laurie



Ghostofmacbeth ( ) posted Wed, 28 July 2010 at 12:10 PM

There are a number of renders of people in the original post about it being for DAZ Studio. They are in this video http://vimeo.com/13547302



TZORG ( ) posted Wed, 28 July 2010 at 12:59 PM

Wow I totally don't agree that Poser content is inadequate for more realistic renderers. If you don't like the human figures we have, or don't like the look of Poser rigging or whatever, I can understand that, but there's no reason the potential is lacking on the modeling side.

It's not the tool used, it's the tool using it


ima70 ( ) posted Wed, 28 July 2010 at 12:59 PM · edited Wed, 28 July 2010 at 1:07 PM

Quote - Ima70. do you know the point of this is to make a smooth move from poser to Luxrender with minimal need for extra programs to complicate this?

Yes, of course, my english is bad but I understad that, what I wanted to mean is that Luxrender can be tested in someway to see if it's really what  Poser People want, I have the feeling (maybe wrong) that people see other rendererer not as an alternative but as a solution for Poser "problems", speed, easy of use, the usal click and render, this was my feeling reading the DAZ forum, everybody wants a new renderer to do what DAZ state "Load, Pose, Render" LOL hope you understand what I mean now ;-) in most cases of this Great Renderers you see the potencial when you learn to edit the material and shading lenguage, something that not most Poser people I'm shure is willing to do LOL

Poseray is as Smooth as it should for instance but learning some shading and material lenguage basics on Povray is needed to use it's potencial, if not just render in Poser, isn't it?


isikol ( ) posted Wed, 28 July 2010 at 1:10 PM

Hello all...

i have just a simply question to make...

is there any possibility for you guys to team up with Paolo or without him so you can provide Poser Community a renderer like Reality?

i was wishing as long as i am in Poser community for a better renderer and now i see that Daz studio has it and we don't?

im ready to spent money on this and hopefully there are others too...

you can see my work here (http://isikol.deviantart.com/) so you can understand my field of work.

Thanks in advance for any answer to my question....

to be honest with you i expect from Bagginsbill to take it Patriotic seriously this matter :)

Isidore


Khai-J-Bach ( ) posted Wed, 28 July 2010 at 1:15 PM

Quote - > Quote - Ima70. do you know the point of this is to make a smooth move from poser to Luxrender with minimal need for extra programs to complicate this?

Yes, of course, my english is bad but I understad that, what I wanted to mean is that Luxrender can be tested in someway to see if it's really what  Poser People want, I have the feeling (maybe wrong) that people see other rendererer not as an alternative but as a solution for Poser "problems", speed, easy of use, the usal click and render, this was my feeling reading the DAZ forum, everybody wants a new renderer to do what DAZ state "Load, Pose, Render" LOL hope you understand what I mean now ;-) in most cases of this Great Renderers you see the potencial when you learn to edit the material and shading lenguage, something that not most Poser people I'm shure is willing to do LOL

Poseray is as Smooth as it should for instance but learning some shading and material lenguage basics on Povray is needed to use it's potencial, if not just render in Poser, isn't it?

ok for the record... I already do use POVRay, Luxrender and Kerkythea, also 3Delight and Indigo. mainly with Sketchup tho. and yes I can move poser content to Povray and Kerythea via Poseray, but it's not a total solution like reality is.

the main thrust is, we can have that though. the only thing stopping us is, no ones programmed it.

and it's about time we DID have it. mainly since once we have the export for one renderengine then we can adapt it to others!



LaurieA ( ) posted Wed, 28 July 2010 at 1:18 PM · edited Wed, 28 July 2010 at 1:21 PM

Content Advisory! This message contains profanity

Ok, here's the thing....(yeah, I know I say that a lot...lol):

You have different types of users who use Poser. The click-clickers who want it so simple as to be ridculous. You know the type - the Click, Pose, Render people. I was one for way too long.

But you also have a huge group of Poser "tinkerers". People who use Poser a lot, maybe even use it most, but who also use other programs, are not ignorant of other 3D software and who want OPTIONS. I fall into this group. I model, I morph, I texture, I create scenes, I render. I even use the cloth room (shocker!!).

Is it a valid argument to say that no one should bother with exporters and scripts and plugins because most Poser people won't understand how to use it? That Firefly is "good enough"? I apologize ahead of time, but that's complete and utter bullshit ;o. That's like saying why bother with toilet paper when you can use the phone book. What if no one understood or figured out how to implement JCM's? ERC? Geometry switching? Those were folks who actually used their brains ;o). What about bagginsbill? I'd like to borrow his brain for awhile (tho it may kill me) so that I could have the thoughts rolling around that he has. The improvements. The innovations. Not because they're easy. But because they expand what we can do.

Laurie



Pret-a-3D ( ) posted Wed, 28 July 2010 at 1:19 PM

Quote -
If Python is not so good at being fast for a whole app, how is it that Blender exists? Hmmm?

My reference to Pythons is specific to Poser's implementation. Blender's data structures and Pythons bindings are different. What works in Blender doesn't necessarily translate to Poser. The level of detail of Poser's figures is also much higher than anything that I've seen exported from Blender to Lux. Orders of magnitude larger. My statement is from the realist point of view of having to wait an excessively, in my opinion, long time for the operation.

Quote -
Python plugins can be pre-compiled - my tool matmatic is distributed that way. Nobody can see or muck with the script.

Good to know, I asked Smith Micro and they said no. If they don't know about this things how are people supposed to know?

Quote -
And Python can have add-on modules written entirely in C, which can go very fast. Otherwise, we would not have the Numeric library for fast vector processing.

Again, my note was about a C/C++ API for Poser, not from Python. I asked SM about that and they said that it's not available. If you know something different I'm all interested.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


LaurieA ( ) posted Wed, 28 July 2010 at 1:19 PM

Quote - Hello all...

i have just a simply question to make...

is there any possibility for you guys to team up with Paolo or without him so you can provide Poser Community a renderer like Reality?

i was wishing as long as i am in Poser community for a better renderer and now i see that Daz studio has it and we don't?

im ready to spent money on this and hopefully there are others too...

you can see my work here (http://isikol.deviantart.com/) so you can understand my field of work.

Thanks in advance for any answer to my question....

to be honest with you i expect from Bagginsbill to take it Patriotic seriously this matter :)

Isidore

That is the entire point of this conversation....lol. Seems we're up against some heavy resistance though ;o).

Laurie



isikol ( ) posted Wed, 28 July 2010 at 1:24 PM

First of all im so glad Paolo is on the conversation right now!

He has a great, great product. Why Smith Micro wouldn't want to participate in this...?

im sorry my English are not good but i think my perception is fine...

i cant find a reason.

i don't want to insult anyone though if there is something i don't get.


TZORG ( ) posted Wed, 28 July 2010 at 1:26 PM

isi in this thread it is not perceived that participation from Smith Micro is even needed.

It's not the tool used, it's the tool using it


LaurieA ( ) posted Wed, 28 July 2010 at 1:26 PM

I'm glad he is too. It's not his fault that he gets conflicting information for the questions he's obviously asked in an effort to support Poser too. Actually, he probably would have gotten the information he wanted faster if he had asked in here to begin with...lol.

Laurie



isikol ( ) posted Wed, 28 July 2010 at 1:27 PM · edited Wed, 28 July 2010 at 1:32 PM

Quote - isi in this thread it is not perceived that participation from Smith Micro is even needed.

well i hope it will be...


TZORG ( ) posted Wed, 28 July 2010 at 1:33 PM

you hope SM has to get involved?

If somebody could make something that reads a .pz3 and pushes it into Lux or something, that would still be pretty good I think... you'd lack some fine-tuning control I guess.

It's not the tool used, it's the tool using it


ima70 ( ) posted Wed, 28 July 2010 at 1:35 PM

Quote -

That is the entire point of this conversation....lol. Seems we're up against some heavy resistance though ;o).

Laurie

Again, maybe it's my bad english, but I'm not against, actually I'd really like this, I can do it thru Blender anyway, but shorting ways is always welcome, just want people to know what are they talking about, I'm shure not much people know for instance that Luxrender never stop rendering until you consider it's right, LOL, and that the Medium Poser People would consider it Extremaly Slooooow, it that case I'll say something that Bagginsbill said quite right "Don't point people to pay for something that can be already done with the tools you have" (In a thread about DOF) BB you are a really Smart guy :-)


kobaltkween ( ) posted Wed, 28 July 2010 at 1:38 PM

G.o.M. - thanks  for the link.  wow, i'm pretty unimpressed by the skin renders.  i'm getting results i like better in Poser already.

LaurieA - oh,  i'm not saying it's a bad idea.  i totally agree with you about plugins for other renderers.  and i've been watching Luxrender's development for a reason.  i'm just commenting because people see incredible arch vis and hard body modeling renders and they might assume that translates to something that will automatically make the renders they're doing now better.  and based on that promo video, it's not primed to even handle that type of work  as well as we're doing now. 

that's not to say it's not possible.  not by a long shot.  but look at how long people like bagginsbill worked on skin in Poser.  pretty much all of it was possible in P6.  i mean, the environment for rendering has improved (IDL, lights with linear and inverse square falloff, better overall performance, render GC, etc.).   but what materials can do has pretty much stayed constant since P6.  getting to where we are now in terms of  what people can do in Poser took a lot of time and effort in material development. 

my point isn't that it shouldn't be done.  my point is that it wouldn't be a silver bullet, and people shouldn't expect it to be.  from the looks of that video, even the creator himself hasn't mastered decent skin yet, let alone hyper realistic skin.  it's a great, great idea for a project, and i would absolutely love to be able to use free and open renderers with Poser.  i'm just hoping people understand that the issue is more complex than clicking a button to render in a new renderer.



isikol ( ) posted Wed, 28 July 2010 at 1:45 PM

Quote -

my point isn't that it shouldn't be done.  my point is that it wouldn't be a silver bullet, and people shouldn't expect it to be.  from the looks of that video, even the creator himself hasn't mastered decent skin yet, let alone hyper realistic skin.

he said in Daz forum the following:

I ill start soon a little interactive, social experiment to improve the human renders. Stay tuned.


bantha ( ) posted Wed, 28 July 2010 at 2:08 PM

Quote - First of all im so glad Paolo is on the conversation right now!

He has a great, great product. Why Smith Micro wouldn't want to participate in this...?

Stewer offered his help on page 2. You will find him in the Poser credits as Stefan Werner, he's the main developer of Firefly. Should be good enough, IMHO.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bagginsbill ( ) posted Wed, 28 July 2010 at 2:09 PM · edited Wed, 28 July 2010 at 2:10 PM

Hi Paolo. It's nice that you took the trouble to reply to my comments about Python, but what I said was not directed at you, but rather at kawecki, who started the whole nonsense that Python is not suitable for the purpose we are discussing - to export content from Poser.

Moving right along...

In your reply, you mentioned Blender, instead of Daz3D.

Quote - My reference to Pythons is specific to Poser's implementation. Blender's data structures and Pythons bindings are different. What works in Blender doesn't necessarily translate to Poser.

I assume either you meant to say Daz3D or you are implying somehow that Daz3D's data structures and Python bindings are the same as Blender. If the latter, that is a suprise.

If the former, then I'm curious what is the issue with Poser's data structures. I find it particularly straightforward to read its materials in Python. Or are you talking about geometry? Because it seems to me the greatest benefit (and effort to build) in Reality was the material conversion.

I believe that reasonable LuxRender initial material choices can be made from Poser materials in less than 500 lines of Python code. Assuming from there that you have the ability to generate LR materials already, that means less than 2 day's work to support Poser materials, as far as I can see.

Quote - The level of detail of Poser's figures is also much higher than anything that I've seen exported from Blender to Lux.

I don't understand this. You used V4, right? Poser uses V4 as well - probably more than half of all Poser use is with V4, just like Daz3D. Why is V4 exported from Poser going to be more complicated than from Daz3D or from Blender? Or are you saying it's only reasonable to use reduced resolution versions of Daz figures?

Besides - who can say how fast computers are or will be? Or who can say I no to me if I want to export an archvis or a car that I set up in Poser, but want to render in Lux, using low res figures as part of the scene or perhaps no figures?


I'm not really interested in any more discussion of what is slow, what is useless, what is not possible, what is pointless - not even from Paolo.

I have expertise nobody else has, not even people at SM. Grant me that I perhaps know more than you on some things, and that the additional knowledge is key.

Assume I want to do scene setup in Poser, and render in something else.

Assume I know how to examine Poser materials and choose a different shader to use in the target system. (I really do this already. Move on.)

Assume I am willing to provide free code to do the material analysis.

How do I get the geometry out?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ima70 ( ) posted Wed, 28 July 2010 at 2:09 PM

**kobaltkween that's what I want to mean, but my english is not that good :-)

isikol your work in devianart is Wonderful! true art for me! I like your stile :-)
**


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