Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
bagginsbill posted Wed, 28 July 2010 at 2:09 PM
Hi Paolo. It's nice that you took the trouble to reply to my comments about Python, but what I said was not directed at you, but rather at kawecki, who started the whole nonsense that Python is not suitable for the purpose we are discussing - to export content from Poser.
Moving right along...
In your reply, you mentioned Blender, instead of Daz3D.
Quote - My reference to Pythons is specific to Poser's implementation. Blender's data structures and Pythons bindings are different. What works in Blender doesn't necessarily translate to Poser.
I assume either you meant to say Daz3D or you are implying somehow that Daz3D's data structures and Python bindings are the same as Blender. If the latter, that is a suprise.
If the former, then I'm curious what is the issue with Poser's data structures. I find it particularly straightforward to read its materials in Python. Or are you talking about geometry? Because it seems to me the greatest benefit (and effort to build) in Reality was the material conversion.
I believe that reasonable LuxRender initial material choices can be made from Poser materials in less than 500 lines of Python code. Assuming from there that you have the ability to generate LR materials already, that means less than 2 day's work to support Poser materials, as far as I can see.
Quote - The level of detail of Poser's figures is also much higher than anything that I've seen exported from Blender to Lux.
I don't understand this. You used V4, right? Poser uses V4 as well - probably more than half of all Poser use is with V4, just like Daz3D. Why is V4 exported from Poser going to be more complicated than from Daz3D or from Blender? Or are you saying it's only reasonable to use reduced resolution versions of Daz figures?
Besides - who can say how fast computers are or will be? Or who can say I no to me if I want to export an archvis or a car that I set up in Poser, but want to render in Lux, using low res figures as part of the scene or perhaps no figures?
I'm not really interested in any more discussion of what is slow, what is useless, what is not possible, what is pointless - not even from Paolo.
I have expertise nobody else has, not even people at SM. Grant me that I perhaps know more than you on some things, and that the additional knowledge is key.
Assume I want to do scene setup in Poser, and render in something else.
Assume I know how to examine Poser materials and choose a different shader to use in the target system. (I really do this already. Move on.)
Assume I am willing to provide free code to do the material analysis.
How do I get the geometry out?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)