Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
kobaltkween posted Wed, 28 July 2010 at 5:09 PM
well, obviously i will until i can find tools to do better. again, i'm not saying the DS community shouldn't use Luxrender, and i'm really not saying Poser users shouldn't use other renderers. i coiuld have sworn, in fact, that you were in a thread where i posted just the opposite.
maybe i'm wrong, but i get the impression you think i'm saying no one should use Luxrender. or i'm against using it myself. neither is true. i'm not trying to discourage people from trying and using anything. i'm not even commenting on development for Poser, which would probably involve bagginsbill and others who are familiar with SSS fakes and the math behind them. i'm not even saying that i, personallly, am not interested in this project.
i'm saying that i've followed various attempts to fake SSS for years, and people who are new to it aren't going to become experts overnight just because they want to. i took into account that both the creator and the DS community would want skin to work well, and would work to find a solution. but Luxrender doesn't have SSS right now, the present skin results look about P4 quality to me, and i've followed years of efforts to fake it in Poser, as well as reading some of the technical and mathematical stuff behind SSS. it's a non-trivial problem, and all the people i know who could make the process quick aren't involved in the DS plugin.
i could be totally wrong. maybe it will be dead easy and just take a little testing to make a good skin material for Luxrender. and i know my personal standards are very different than general standards, which will probably be satisfied with a good matte material (looking at the different Luxrender material types). that said, it took a long while for realistic skin to come out of DS, even after it acquired true SSS.