drakmanover opened this issue on Jul 29, 2010 · 28 posts
LaurieA posted Thu, 29 July 2010 at 3:32 PM
Quote - LaurieA I could'nt agree more. And I did say it was'nt all texturers I had a beef with. It's nice of you to acknowledge that there is a lot of "crap" (your term, lol) out there.
Being a texturer yourself maybe you can explain why and how so many 3rd party texture sets hit the store within 48 hours of a new model being released? Surely it's just an attempt to "cash in". I mean how much work has gone into a texture set that's released within 24 hours of a model being put on sale?
On your first point, I always stick up for the texturers...lol. Again, the good ones ;o).
On your second, there is WAY too much crap. I've been moaning about it for years. I've seen a lot of it I wouldn't even release as a freebie.
Being a texture artist myself, how can so many texture sets hit the MP so fast? That could be one of two reasons. Either the artist was given the mesh and uvs by the modeler before release so that they could hit the MP in relative short time to each other or yep, you guessed it - rushed, crappy flood fills ;o). Cashing in with something anyone with Photoshop and a pattern fill can do. That's my opinion and I'm stickin' with it! LOL
Laurie