Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
adp001 posted Sat, 31 July 2010 at 10:59 AM
Quote - lux will work with quads ising the mesh type it does split quads and tris though.
Ups!
My C4D-Exporter makes triangles from quads. So I thought it has to be.
Looking through the Documentation again, I didn't find something. No API-Function to convert quads to triangles, nor a description/example that uses quads.
Under supported "Shapes/Primitives" I only can find: