Forum: Poser - OFFICIAL


Subject: Should poser be rebuilt from the ground up

Winterclaw opened this issue on Jul 28, 2010 · 100 posts


pjz99 posted Sat, 31 July 2010 at 11:00 AM

In the larger world that's called "bait and switch".  If the vendor can't get a given item to look good without postwork in the native app it's going to be used in, then it's dishonest to sell it with those kind of tricks employed. 

Quote - I have found the poser renders tend to HIDE flaws in poser products  that become clearly manifest in Vray ,AR3 or MODO...

Importing Poser content into different apps for rendering has its own set of problems anyway, especially when magnets come into play (anything rigged for V4 for example).  Some of the flaws that appear in other apps are purely due to that, and not particularly the fault of the content.  The thigh bend on V4 for example will never work right in any non-Poser/D|S render app (not that it's exactly perfect even in Poser) unless you export point-level animation, because it's done with magnets.  Maybe there are a couple of apps that make use of the Poser SDK, but interPoser Pro doesn't, and it doesn't do Poser magnets at all.  Also materials will never be converted 1:1, anything more than the minimum material information is discarded - that's not anything unique to Poser either.

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