Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
odf posted Sun, 01 August 2010 at 6:55 PM
Quote - I found out that often a lot of materials are defined but not used by an actor.
Antonia for example has a "brow" material with the hip :)
Yep! Since the drop-down menu in the material room lists materials in the order they are found, Antonia's obj file contains a list of dummy "usemtl" statements before the first group.
Based on Kawecki's findings, I think we will need to split vertices at seams as well as material boundaries and provide normals at least for those split vertices in order to avoid shading artifacts. My hope would be that we can get those normals from Poser and don't need to recompute them on the fly.
So far, this seems entirely doable. Too bad I have to code web sites seven hours a day, or I would get onto it right this minute.
-- I'm not mad at you, just Westphalian.