Paloth opened this issue on Jul 13, 2010 · 55 posts
R_Hatch posted Mon, 02 August 2010 at 12:58 AM
Quote - I have a pair of Python scripts that recode all the group, material and smoothing group information into materials for import into Wings, and then decode it back later. If anyone's interested, I can put those online. The decoder script does a number of other things at the moment, so I'd have to spend ten minutes to pull that stuff out first. But I'm happy to do that as long as I know it's of any use.
I'll probably find a use for it once I've gotten through doing joint fix morphs (using Blender's sculpting tools, which makes it a breeze). There are occasions when I want to make a morph on an already morphed figure, such that it would be a huge pain to do on the unmorphed figure, and at which point the ideal tool to create the new morph is Wings3D.
So yeah, count me in :)