Paloth opened this issue on Jul 13, 2010 · 55 posts
odf posted Mon, 02 August 2010 at 6:12 AM
I use poles as potential seeds. You have to have the same number of incident polygons to a vertex in order to get a match, so I use whichever number is rarest. In most real life meshes, that's probably six. That reduces the number of mappings to test quite a bit. But if the user picked the seed, that would certainly be even more efficient.
-- I'm not mad at you, just Westphalian.