Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
adp001 posted Mon, 02 August 2010 at 6:59 PM
Quote - I noticed that Preta talked about the coordinate system being a problem, with +Z as up. I don't see that at all. I told it my camera up is +Y.
That's ony true for the camera.
Quote -
Then all you need to do is figure out if it's a right hand or left hand coordinate. If it's the opposite as Poser, you just set the Z transform to negative 1 meter and you're done. With everything. Cameras, lights, everything.
Each geometry has it's own tranformation, as far as I can see from the file that is written from my C4D-Exporter ("xxx.lxo" from my zip).
Beside of this, vertices aren't restricted to -1.0 to 1.0 as you can see in the "floor" object (a simple rectangle in C4D, splitted into 2 triangles from the exporter).
The vertices are:
"point P" [
-9.236659 -13.405624 0
9.236659 -13.405624 0
-9.236659 13.405624 0
9.236659 13.405624 0
]
I'm shocked :)