Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
adp001 posted Tue, 03 August 2010 at 10:30 AM
Quote - I did something.
- I used quads instead of triangles and it work without problems.
- The test is only a cube with six faces and a plane with one face, each face has its own texture mapping.
The problem with seams is serious, I have split the cube in six faces to preserve each face uv and then included in the geometry the normals of a welded cube. The 8 welded normals transformed in 24 normals.
The cube renders in Lux as it was a welded cube. Some strange thing happens at some vertices, probably has something wrong with the normals (I did the normals by hand).
The worst thing is that Lux is very slow, the scene has only 7 polygons and I lost the patience to wait the render finish.
I think that is not worth for me to continue, unless LuxRender improve a lot the speed.Remove the txt extension of the file, it is a zip file
Good news! Seems to be new with 0.7, isn't it?
Renderspeed is probably mutch better if we finished all features possible with our Poser/Lux combination. The Lux-devolpers are very active.
If we (mostly bagginsbill :) ) are able to build something that renders with firefly close to what Lux does the Lux render engine can be seen as something like a photo-finishing-engine. Used at the very end of the process. Just to make something sensational out of a standard poser-setup.
If we have Lux-API directly connected with Poser, we are able to adjust lights, camera and textures right on the fly. So you better don't stop supporting this project ;)