Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Drop me a mail matey, I'll talk you through it :) alternatively I think I cover it in my you tube vids.
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Oh have an article coming out in 3D Hobby mag which covers them too.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Quote - Fugazi1968
Hi when you have talked lululee through it in the email any chance of cut and past to this post?
Regards
No problem, was gonna see if Lululee had skype, cos then I could show her through it. If you have it you are more than welcome to give me a call :)
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Hi john,
I don't have skype.
Any chance of screen shots here or a video?
I looked at the Smith Micro towel tutorial but I haven't got the actual concept of how it works in my head.
With my girls they really want to unwrap the the towel and have it fall off not stay on.
Girls will be girls!
cheerio
lululee
Right ho, well the choreographed group is a lot simpler than it looks. As with most things in the cloth room it is over complicated by daft terminology. But here is how it goes.
With the Choreographed group you can dictate where a part of your mesh will end up. But it is a little odd as to how it works.
as a demo add the hi res square from the Primitives props to as scene and position it just above the ground plane.
Set up a simulation and clothify the h res plane, then make it collide with the groundplane.
Click on Choreographed groups and select one or two vertices from one corner. Then close the group editor.
Move to frame 20 then select the hi res square, and move it +3 or 5 in the Y plane, so it looks like it is hovering above the ground.
That is the bit that is wierd, because now you have a choreographed group, the simulation will only raise the grouped vertices to that point, no tthe whole plane.
Run the simulation and you will see the corner of the plane drag itself upward until it reaches frame 20, at which point the cloth will settle over the next 10 frames. But the choreographed vertices will stay where you put them :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Quote - Thanks Fugazi another one for the tutorial file.
Hope to try this out shortly.
Any time :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thanks for publishing this, Fugazi... be trying this after I finish nailing down some of the basics.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
Are there any tutorials available for cloth room choreographed groups?
cheerio
lululee